
Targets all allies recovery potential: 4,500 soldiers. If successful, kills one target enemy general. Retreats from battle, returns party to Liu Bei’s palace. Has a chance of causing party to retreat from battle. While active, opposing officers cannot make attacks. Targets one ally fully recovers all lost soldiers. Targets one enemy damage potential: 1,300 soldiers. Targets all enemies damage potential: 1,500 soldiers. Turns target opposing officer against his allies. Prevents target opposing officer from taking turns. Targets all allies recovery potential: 1,000 soldiers.įor a battle, reduces all received damage by 50%.ĭoubles strength of an ally’s tactics and attacks. Targets one enemy damage potential: 200 soldiers. Targets all enemies damage potential: 170 soldiers. Targets one ally recovery potential: 500 soldiers. Gives officer second 50% strength attacks against target. Targets one enemy damage potential: 160 soldiers.Ĭounters opposing tactics (e.g. Significantly reduces damage of water tactics. Targets one enemy damage potential: 140 soldiers. Increases target ally’s agility, helping them to go first.

Reduces the defense bonus provided by castles. Targets one ally recovery potential: 100 soldiers. Targets one enemy damage potential: 100 soldiers. Significantly reduces damage of fire tactics. Targets one enemy damage potential: 60 soldiers. Use when you want to know what your strategist will learn soon, or what other strategists in your billeting may or may not know. A quick listing of Destiny of an Emperor tactics sorted by level learned with short summaries of each tactic’s function.
